The Problem That Started Everything
Back in 2019, I watched my first mobile game get downloaded 50,000 times in the first month. I was thrilled. Then I looked at my revenue dashboard and nearly cried.
Despite all those downloads, I'd made less than the minimum wage. The problem wasn't my game — it was that I had no clue how mobile monetization actually worked.
After spending two years learning from failed launches and expensive mistakes, we cracked the code. Now we teach others how to skip the painful trial-and-error phase we went through.